This Site is to help wanna-be level builders:
Final Site Update: March 3, 2002
|Go here to get the latest version of OOFEditor.
I'll need to go back and edit my existing tutorials to show them using this AWESOME tool. Note! I already have OOFEditor tutorials that you can access from the OOFEditor Homepage or right here.
March 3, 2002 - Hi folks. Sorry I took so long to post the OOFEDitor Update. Real life is getting pretty hectic. It's been hard finding time to put into this site. OOFEditor has been updated ridding it of some problems many of us never even knew of. SuperSheep has also graced us with D3 Image Tool to help us get custom textures into our levels. It even helps with some alpha and channel issues OGF Converter forgot.
I still try to answer requests for help. Since I've fallen behind
on some of the tools in the lastest release of D3EDit please try
to limit your questions to subjects covered in my site. Make sure
you've already checked out the DescentBB. Its powerful search engine can find
articles all the way back to 1999. Odds are that, with a little digging, you'll
find your question answered by many people. And while you're there you may find
things you never thought were possible.
|August 4, 2001 - Sorry I haven't been able to add much since Animation Part 1 of OOFEditor. Real life has been pretty busy. I hope to get back to tutorial writing again in mid-September. I did, however, manage to wrap the weapons section by adding the Ship.gam. Now you have all the informatin you need to create and fire your custom weapon.|
April 14, 2001 - !News Flash! I actually built another level, Vortex 2.
My tutorials tend to be a little more specific and in-depth then others. Like anything else there's a way, there's an easier way, and there's the most efficient way. My goal is help you do things the easiest, most efficient way I have found. That way you can spend time being creative and build your level with all the detail, bells, and whistles you started out to build.
There's a lot I haven't learned yet. I haven't even tried to work with terrain. If you download my levels Vortex 1 and Vortex 2. you'll see where I am so far. In it you'll find custom objects and weapons, customized textures, and some basic scripting to make it work. I also tried to make the architecture and detail interesting.
My goal is to help you:
Learn building techniques to make building complex structures easier.
Create custom objects and textures to make it interesting and different.
Write scripts that will to bring it life.
If you're just starting with D3Edit I STRONGLY suggest you start by:
1) Going to GameEdit.com and read The Level.
2) Get the D3Edit HotKeys list.
3) Read Quick Tool Review
1) Quick Tool Review- A 5 page run-through of the tool buttons in D3Edit Room Bar, what they do and how to use them.
|Page 1||The Modify box|
|Page 2 & 3||The Face box|
|Page 4 & 5||The Vertex box|
1) Simple Complexity- Now that you know what the tools do put them to work and see how they make
seemingly complex structures simple to build.
2) Just Say No To Bending - Tunnels quick, simple and without the Bend command.
1) Get DALLAS Working - Here's how to set up D3-SDK and a compiler so you can write scripts
2) Breaking Glass - Build it, Script it, Break it- Update! You shouldn't need a trigger to break glass.
Even though this tutorial includes using a trigger try it first without a trigger.
3) Wind - Quick and easy
1) Make Mesh Glass Break - Good beginning point to working with table files.
2) Custom Objects - Learn how to create an object and get it into your level.
3) Custom Objects II - Animate your object by adjusting some basic .gam settings and scripting some actions.
4) Custom Objects III - Add Gun Points using D3Tool so your object can fire weapons or spew.
5) Custom Robots I - Quick Down and Dirty method to set to create a custom robot.
(Assumes you completed Custom Objects I, II, ans III)
6) See Custom Objects In D3Edit - Invest an extra 5 minutes to make working with
custom objects inside your level easier.
|1) Introduction and Review - Terms,
files, tools, and some general information on what's involved in creating
2) The Powerup .gam - Understanding the Generic Object - Powerup .gam page.
3) The Weapon.gam - Understanding the Weapon.gam page. This will continue to be updated as I learn more about
the many settings.
4) A Simple Primary Weapon - A step-by-step set -up of a primary weapon. Includes the files you need to try it out.
5) The Ship.gam - Settings for a ship's firing behaviour.
Vortex 1 My first level made for group anarchy and 2 team ctf.
Vortex 2 My second level. Anarchy, CTF, Hoard, and introducing 2 custom weapons.
Jigsaw's Memorial Site (Our dog, we miss her)
|Feb. 18, 2000||Started the Site, Posted Vortex 1 (my first level)|
|Feb. 27, 2000||Posted the first tutorial- Breakable Glass|
|March 1, 2000||Posted tutorial- Just Say No To Bending|
|March 2, 2000||Posted tutorial- Make Mesh Glass Break|
|March 24, 2000||Moved to Gameedit.com- Thanks Schplurg
Posted the 1st page of Quick Tool Review.
|March 27, 2000||Posted 2nd page of Quick Tool Review.|
|March 28, 2000||Posted Wind- quick and easy|
|April 8, 2000||Finished Quick Tool Review (for now)|
|May 25,2000||Finally adding Simple Complexity|
|Aug 20, 2000||Back after ......... way to long.
Here's 'Get DALLAS Working'
|Sept 10, 2000||Posted 'Custom Objects'|
|Nov 4, 2000||Custom Objects II (finally)|
|Nov 6, 2000||Custom Objects III|
|Nov 26||Custom Robots I|
|April 14, 2001||Released Vortex 2|
|April 18, 2001||Added See Custom Object In D3Eit|
|May 19, 2001||Posted Part 1 of Custom Weapons|
|June 5, 2001||Added OOFEditor Link|
|June 16, 2001||Added links to OOFEditor tutorials
and OOFEditor's Animation Part 1 tutorial
|Aug 4, 2001||Finally added the Ship.gam to the Weapons section.|
|March 3, 2002||Posted OOFEditor Update. Final Site Update.|