| OOF: Outrage Object File- an oof
is a file that contains all the submodels, properties, and animation information
for one complete model or 'scene' as some 3D programs call it.
Sub-Model: An individual part of
a model such as the handle on a switch or hand on an arm. Note that
a sub-model can be as little as one face. In fact, that's what glows
and gunpoints are; one-faced sub-models with specific properties assigned
to them.
Pivot Point:
The origin point of a submodel. It's from that point that it determines
it's motion when a translation (move) or rotation key is assigned to it.
When you bend an arm at the elbow, the eldow is the forearm's pivot point.
The wrist would be the hand's pivot point. You can set the pivot
point to be anywhere in relation to it's sub-model.
Parents, Children, and Siblings:
This how we refer to the relations among sub-models that are attatched
(logically, not physicaly) to each other. An Arm is the easiest example:
A hand is a child of the forearm. The forearm is the parent of the
hand. Fingers are individual children of the hand and are sibling to the
other fingers of the same hand (same parent).
Frame: An animation
increment.
Key: A discription of a motion the
a submodel performs within one frame. There are 2 types of keys:
Translation
and Rotation. Translation
is the movement from one X,Y,Z coordinate to another such as a piston
moving up. It would take another Translation key to move the piston
back down. A Rotation key rotates
a submodel around an axis a set amount of degrees. Examples would
be a door swinging on it's hinge, a powerup spinning, an arm bending at
the elbow.
GunPoint: A point from which
a weapon is fired or object is spewed. It is created by converting
a single face submodel to a GunPoint. |