Simple Complexity Page 5  [Previous] [Main]
 

Ok let's finish this room. Sctut06.orf from the zip file picks up here.

There are two way we can do this.


In Top View mark the faces as shown below.

Copy

CTRL-V to change to Vert Mode.

'M' to mark all verts

Hit '3' to rotate 8 times

CTRL-F to change to Face Mode

Paste-On-Top.

Keep going throught the cycle CTRL-V, M, Rotate, CTRL-F, Paste-On-Top until it's compete.
When you're done Remove Extra Verts.
Remember that once you copy something it stays on the clip board until you copy something else.
That how we can copy once and Paste-On-Top as much as we need.

If we use the method described above we would still have to go back and texture the 3 rounded sections
we didn't do on the previous page.  But since 1) I hate doing texture alignment and 2) I'm lazy I'll show you
an easier way.



 
 
Mark the faces as shown below. (The quarter that's already aligned).

Copy
 

'M' to mark all faces. 

Delete all faces

Paste-On-Top

Ctrl-R to change to Vert Mode

'M' to mark all verts

'3' to rotate 8 times


Crtl-F to change to Face Mode

Paste-On-Top

Ctrl-R  to changes to Vert Mode

Ctrl-R to change to Vert Mode

'M' to mark all verts

'3' to rotate 8 times

Crtl-F to change to Face Mode

Paste-On-Top

Ctrl-R to change to Vert Mode

'M' to mark all verts

'3' to rotate 8 times

Crtl-F to change to Face Mode

Paste-On-Top

Remove Extra Verts and save.

Now all thats left is the window recesses for the windows and to cap off the top and bottom.
Sctut07.orf from the zip file picks up here.
First the window recesses:



 
Mark all verts and rotate the entire room as shown to the right.  Change to Face mode and mark the 3 faces.  The best way in this case is to make the face current then mark it by hitting the spacebar.

Copy, mark the same 3 again and delete them.  We're putting the window recess on the right side so delete the same 3 from there also.

Set the grid in Top View to 50, Paste-On-Top, then move the faces to the left 50 units to work on.

Mark the 3 faces and Extrude them.  You want them to extrude along the X-Axis  -15 units (to the left 15 units).  Remove Extra Verts.


Delete the 3 faces we used to extrude from and the 2 I have circled.

In the 3d window, set on Texture with Outline, use SHIFT-CLICK to texture the new faces so it looks like mine to the right.  Remember to reset Default UV's and align textures.


Now mark and copy the faces 
of our new section.

Mark the again move them onto 
the the sphere (50units) 

Remove Extra Verts

Paste-On-Top
 

Change to Vert Mode and mark the 
verts of the section you just pasted in.

Rotate it around to the opposite side.

Move it onto the sphere  (50 units to the left.

Remove Extra Verts.
 

Save



Ok, lets cap the top and bottom and we'll be done.
Make the Front View active and set the grid to 100.
Mark the verts as shown to the right.
Copy, Paste-On-Top, then move the new verts 300 units to the right to work on.

 
Mark 4 verts at a time and insert faces as shown to the left. Whatch the Front view to make sure all the normals face down.

Combine faces 1 and 2. Now combine faces 3-4.  Finish combining faces so you end up with 5 as shown to the right.



 
Mark the 5 faces and move them 300 units to the left.  Remove Extra Verts.

Make the cap for the bottom the same way.  Texture and align the new faces.

Save.............    You're done.  Check it out to the right.
Sctut08.orf is the finished room in the zip file.

It may have seemed long going step by step but now try running through this tutorial again.  I'll bet you fly through it.

You learned how to apply Lathe, Extrude, Copy, Rotate, Paste-On-Top and some other tools to make building an interesting structure simple, fast, and fun.

I hope these techniques help you spend more time being creative.  I'll be adding some more building techniques in a week or so.  I promise they'll be shorter. 

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