Concavity Tutorial
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Every face in Descent 3 has to be convex, if there is a face that isn't convex (which is called concave) Descent 3 will treat it strangely. The picture to the right is an example of a convex face. I drew lines between every vertex, notice that all of the lines do not go outside the face.
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Like I said before if you draw a straight like between every vertex, you shouldn't have any lines outside of your face. If you get a line outside of the face (the red lines) you have a concave face, like the one to the left. Luckily, this problem is pretty easy to fix.
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This is one way to fix this problem. In D3Edit you are allowed to split a face. I selected the middle two vertexes and clicked on the 'Split current face' button. To the right is the results of that, Now I have two convex faces which D3 will handle correctly.
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